Development of "Eng-Lab" Application Based on Needs Analysis to Improve Professional English in Metro City

English

Authors

  • Rizky Hidayatullah Universitas Ma'arif Lampung
  • Umar Alfaruq A. Hasyim Universitas Ma’arif Lampung (UMALA)
  • Dimas Dwi Tobing Universitas Ma’arif Lampung (UMALA)

DOI:

https://doi.org/10.25217/jed.v4i01.4372

Keywords:

Eng-Lab Application, Professional English, Needs Based

Abstract

  The research focuses on the development of "Eng-Lab", an application designed to improve professional English skills in Metro Cities. This research aims to enrich educational technology literature and contribute practical solutions to English language learning challenges. Funded by LITABDIMAS, Director General of Education at the Ministry of Religion, this research identifies English as an important communication tool in the global work environment. The methodology used is a needs-based approach, combining expert insights and participant feedback through interviews and surveys. The result is an innovative, adaptive and interactive learning tool tailored to the user's needs. The app, assessed for its effectiveness, promises to overcome language barriers in the job market and increase economic growth. The study concludes that Eng-Lab, developed through extensive analysis and user feedback, offers a valuable and responsive educational tool for improving professional English proficiency in a diverse and developing economy

References

Aka, K. A. (2019). Integration Borg & Gall (1983) and Lee & Owen (2004) models as an alternative model of design-based research of interactive multimedia in elementary school. Journal of Physics: Conference Series, 1318(1). https://doi.org/10.1088/1742-6596/1318/1/012022

Brown, H. D. (2001). Teaching by Principles: An Interactive Approach to Language Pedagogy. New York: Addison Wesley Longman.

Cruz, F. O. A. M. (2019). Evidence on the use of mobile apps during the treatment of breast cancer: Systematic review. JMIR MHealth and UHealth, 7(8). https://doi.org/10.2196/13245

Czaja, S. (2006). Factors predicting the use of technology: Findings from the Center for Research and Education on Aging and Technology Enhancement (CREATE). Psychology and Aging, 21(2), 333–352. https://doi.org/10.1037/0882-7974.21.2.333

Fu, Y. (2021). Perceptions of Non-English Major College Students on Learning English Vocabulary with Gamified Apps. International Journal of Emerging Technologies in Learning, 16(18), 268–276. https://doi.org/10.3991/ijet.v16i18.24125

Hollinderbäumer, A., Hartz, T., & Ückert, F. (2013). Education 2.0-How has social media and Web 2.0 been integrated into medical education? A systematical literature review. GMS Zeitschrift Für …. Retrieved from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3589682/

Muthmainnah. (2022). Adoption Social Media-Movie Based Learning Project (SMMBL) To Engage Students’ Online Environment. Educational Administration: Theory and Practice, 28(1), 22–36.

Nikimaleki, M. (2022). Effects of a collaborative AR-enhanced learning environment on learning gains and technology implementation beliefs: Evidence from a graduate teacher training course. Journal of Computer Assisted Learning, 38(3), 758–769. https://doi.org/10.1111/jcal.12646

Nur’Aini, I., Utami, P. D. T., & Naima, L. N. (2022). Pelatihan Berbicara Bahasa Inggris bagi Santri di Pakisaji, Kab. Malang. … : Jurnal Pengabdian …. Retrieved from http://journal.sinergicendikia.com/index.php/emp/article/view/177

Park, E. (2022). A needs analysis to develop new curriculum for Korean college students in higher education. Indonesian Journal of Applied Linguistics, 12(1), 79–87. https://doi.org/10.17509/ijal.v12i1.46564

Polakova, P. (2022). Vocabulary Mobile Learning Application in Blended English Language Learning. Frontiers in Psychology, 13. https://doi.org/10.3389/fpsyg.2022.869055

Safar, A. H. (2017). The effectiveness of using augmented reality apps in teaching the english alphabet to kindergarten children: A case study in the state of Kuwait. Eurasia Journal of Mathematics, Science and Technology Education, 13(2), 417–440. https://doi.org/10.12973/eurasia.2017.00624a

Un, C. A., Cuervo-Cazurra, A., & Asakawa, K. (2010). R&D collaborations and product innovation. Journal of Product Innovation Management. https://doi.org/10.1111/j.1540-5885.2010.00744.x

van Raaij, E. M. (2008). The acceptance and use of a virtual learning environment in China. Computers and Education, 50(3), 838–852. https://doi.org/10.1016/j.compedu.2006.09.001

Zou, B., & Li, J. (2015). Exploring mobile apps for English language teaching and learning. (2015), 564–568. https://doi.org/10.14705/rpnet.2015.000394

Development of "Eng-Lab" Application Based on Needs Analysis to Improve Professional English in Metro City

Downloads

Published

2024-02-22

How to Cite

Hidayatullah, R., Alfaruq A. Hasyim, U., & Dwi Tobing, D. (2024). Development of "Eng-Lab" Application Based on Needs Analysis to Improve Professional English in Metro City: English. Journal of English Development, 4(01), 182–192. https://doi.org/10.25217/jed.v4i01.4372