Developing a Magic Pocket Game to Introduce Religious and Moral Values to 5-6 Year Old Children

Authors

  • Bety Fatqur Rohmah Universitas Ma'arif Lampung, Indonesia
  • Leli Fertiliana Dea Universitas Ma'arif Lampung, Indonesia
  • Isnaini Nur Azizah Universitas Ma'arif Lampung, Indonesia
  • Jauharotun Nafisah Universitas Ma'arif Lampung, Indonesia

DOI:

https://doi.org/10.25217/jcd.v3i2.6056

Keywords:

Game Development, Magic Pocket Games, Moral and Religious Values

Abstract

Games are essential activities for early childhood because they provide enjoyable learning experiences. This study aims to develop and test the effectiveness of the "Magic Pocket" game in fostering religious and moral values in 5–6-year-old children at RA Bustanul Ulum Jayasakti, Anak Tuha District, Central Lampung Regency. The research method used is Research Methodology. and Development (R&D) with the Borg model and Gall . Data collection techniques include observation, interviews, documentation, and questionnaires. The results of the study indicate that the magic pocket game media is suitable for use with an average validation score of 3.25 after revision. This media is considered practical, interesting, fun, and durable, although it still requires teacher guidance when used. In terms of effectiveness, this game has been proven to be able to improve children's religious and moral values, where after implementation there were no more children in the "not yet developed" category. Thus, the magic pocket game is effective in supporting the development of children's religious character

References

Pre-survey data at RA Bustanul Ulum Jayasakti, Anak Tuha District,

Central Lampung Regency, August 4, 2022 .

Ministry of Religion of the Republic of Indonesia, Al- Qur'an and its Translation , (CV Publisher AlJumanatul 'Ali (J-ARTI), Jakarta, 2004.

Khotimah, “Religion and Civil Society ”, in the Ushuluddin Journal Vol. XXI No. 1,

January 2014 .

Mustika Abidin, “Moral Education and Its Relevance to Islamic Education”, in Paris Langkis Journal , Vol. 2, No. 1, 2021.

Shafa Bakadam & Aline Gratika Nugrahani, “Registration of the Common Word "Ajaib" as a Trademark on the General Trademark Register”, in Trisakti Legal Reform , Vol. 4, No. 2, 2022.

Wikipedia, “Saku”, in https://id.wikipedia.org/wiki/Saku, accessed November 13, 2022.

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Published

2023-09-30

How to Cite

Bety Fatqur Rohmah, Leli Fertiliana Dea, Isnaini Nur Azizah, & Jauharotun Nafisah. (2023). Developing a Magic Pocket Game to Introduce Religious and Moral Values to 5-6 Year Old Children. Journal of Childhood Development, 3(2), 195–203. https://doi.org/10.25217/jcd.v3i2.6056