21st Century Learning and Smartphone Preference as a Learning Media

Authors

DOI:

https://doi.org/10.25217/ji.v9i2.4325

Keywords:

21st Century Learning, Smartphone Preferences, 21st Century Learning, Smartphone Preferences, and Learning Media

Abstract

Smartphones are a technological device that is very close to students nowadays, but there are still many negative views regarding their use. 21st century education demands a transformation in learning methods to accommodate developments in information technology in the learning process. One tool that is increasingly dominant in everyday life is the smartphone. This article discusses the integration of 21st century learning with the preference for using smartphones as a learning medium in the school environment. This research explores the impact of smartphone use on student learning, involving factors such as technology availability and student responses to smartphone-based learning. The research was conducted at Indraprasta University, PGRI Jakarta. The research method used was a descriptive-qualitative approach. Qualitative research aims to understand, explain, and describe phenomena or problems from a more in-depth perspective. This research aims to prepare students to maximize the use of smartphones as a support for 21st century learning. This research shows that using smartphones as a learning medium can improve the quality of learning and develop 21st-century skills such as critical, creative, collaborative, and communicative.

References

Akbari, Y., Al Maadeed, S., Elharrouss, O., Ottakath, N., & Khelifi, F. (2024). Hierarchical deep learning approach using fusion layer for Source Camera Model Identification based on video taken by smartphone[Formula presented]. Expert Systems with Applications, 238. https://doi.org/10.1016/j.eswa.2023.121603

Amoran, A. E., Oluwole, A. S., Fagorola, E. O., & Diarah, R. S. (2021). Home automated system using Bluetooth and an android application. Scientific African, 11. https://doi.org/10.1016/j.sciaf.2021.e00711

Andersen, R., & Rustad, M. (2022). Using Minecraft as an educational tool for supporting collaboration as a 21st century skill. Computers and Education Open, 3. https://doi.org/10.1016/j.caeo.2022.100094

Ardiansyah, Risnita, & Jailani, M. S. (2023). Teknik Pengumpulan Data Dan Instrumen Penelitian Ilmiah Pendidikan Pada Pendekatan Kualitatif dan Kuantitatif. Jurnal IHSAN : Jurnal Pendidikan Islam, 1(2). https://doi.org/10.61104/ihsan.v1i2.57

Aru, J., & Rozgonjuk, D. (2022). The effect of smartphone use on mental effort, learning, and creativity. In Trends in Cognitive Sciences (Vol. 26, Issue 10). https://doi.org/10.1016/j.tics.2022.07.002

Bayley, S. H. (2022). Learning for adaptation and 21st-century skills: Evidence of pupils’ flexibility in Rwandan primary schools. International Journal of Educational Development, 93. https://doi.org/10.1016/j.ijedudev.2022.102642

Buaja, T., Ramadanaryanthi, R., & Miradj, S. (2024). Penggunaan Media Animasi Audio Visual untuk Meningkatkan Hasil Belajar IPA di SD Negeri 2 Kota Ternate. Attractive: Innovative Education Journal, 6(3), 176-186. https://doi.org/10.51278/aj.v6i3.1477

Benvenuti, M., Cangelosi, A., Weinberger, A., Mazzoni, E., Benassi, M., Barbaresi, M., & Orsoni, M. (2023). Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context. Computers in Human Behavior, 148. https://doi.org/10.1016/j.chb.2023.107903

Berrocal, A., Manea, V., de Masi, A., & Wac, K. (2020). MQOL lab: Step-by-step creation of a flexible platform to conduct studies using interactive, mobile, wearable and ubiquitous devices. Procedia Computer Science, 175. https://doi.org/10.1016/j.procs.2020.07.033

Brown, O., Smith, L. G. E., Davidson, B. I., & Ellis, D. A. (2022). The problem with the internet: An affordance-based approach for psychological research on networked technologies. Acta Psychologica, 228. https://doi.org/10.1016/j.actpsy.2022.103650

Budiarti, D., Suhono, S., Hasyim, U. A. A., Hidayah, Y., & Sari, Y. A. (2024). The Development of Word Square Media to Teach English Vocabulary for University Students. Bulletin of Science Education, 4(1), 340-354. https://doi.org/10.51278/bse.v4i1.1076

Cassidy, E. D., Colmenares, A., Jones, G., Manolovitz, T., Shen, L., & Vieira, S. (2014). Higher education and emerging technologies: Shifting trends in student usage. Journal of Academic Librarianship, 40(2). https://doi.org/10.1016/j.acalib.2014.02.003

Cevallos M., J. F., Rizzardi, A., Sicari, S., & Coen Porisini, A. (2023). Deep Reinforcement Learning for intrusion detection in Internet of Things: Best practices, lessons learnt, and open challenges. In Computer Networks (Vol. 236). https://doi.org/10.1016/j.comnet.2023.110016

Chien, C. F., Lin, K. Y., & Yu, A. P. I. (2014). User-experience of tablet operating system: An experimental investigation of Windows 8, iOS 6, and Android 4.2. Computers and Industrial Engineering, 73(1). https://doi.org/10.1016/j.cie.2014.04.015

Delmas, P. M., & Giles, R. L. (2022). Qualitative research approaches and their application in education. In International Encyclopedia of Education: Fourth Edition. https://doi.org/10.1016/B978-0-12-818630-5.11003-6

Dilekçi, A., & Karatay, H. (2023). The effects of the 21st century skills curriculum on the development of students’ creative thinking skills. Thinking Skills and Creativity, 47. https://doi.org/10.1016/j.tsc.2022.101229

Emileva, B., Kuhn, L., Bobojonov, I., & Glauben, T. (2023). The role of smartphone-based weather information acquisition on climate change perception accuracy: Cross-country evidence from Kyrgyzstan, Mongolia and Uzbekistan. Climate Risk Management, 41. https://doi.org/10.1016/j.crm.2023.100537

Fawaid, Z., Arifia, A., Amaluddin, F., Muqtadir, A., & Hidayatullah, Z. A. (2023). Animasi augmented reality untuk media pembelajaran geografi BERBASIS ANDROID. Curtina, 4(1). https://doi.org/10.55719/curtina.v4i1.825

FAWZIAH, S. A., & Irwansyah, I. (2020). Telecommuting/Teleworking – Work From Home – Sebagai Solusi Efektif Mobilisasi Kerja. Jurnal Infortech, 2(1). https://doi.org/10.31294/infortech.v2i1.7941

Firmansyah, D. B., Haryono, H., & Hariyadi, B. R. (2022). Pengembangan Kemampuan Literasi Digital Melalui Pemanfaatan Media Daring Dalam Pembelajaran: Sebuah Tinjauan Pedagogik. PEMBELAJAR: Jurnal Ilmu Pendidikan, Keguruan, Dan Pembelajaran, 6(1). https://doi.org/10.26858/pembelajar.v6i1.26475

Firmansyah, D., & Dede. (2022). Teknik Pengambilan Sampel Umum dalam Metodologi Penelitian: Literature Review. Jurnal Ilmiah Pendidikan Holistik (JIPH), 1(2). https://doi.org/10.55927/jiph.v1i2.937

Gray, B., Grealish, L., Ranse, K., Terry, V., Armit, L., van de Mortel, T., & Del Fabbro, L. (2023). The assessment of undergraduate bachelor of nursing students in the collaborative clusters education model: A qualitative descriptive design. Nurse Education in Practice, 70. https://doi.org/10.1016/j.nepr.2023.103675

Green, M. (2019). Smartphones, Distraction Narratives, and Flexible Pedagogies: Students’ Mobile Technology Practices in Networked Writing Classrooms. Computers and Composition, 52. https://doi.org/10.1016/j.compcom.2019.01.009

Gui, M., Gerosa, T., Argentin, G., & Losi, L. (2023). Mobile media education as a tool to reduce problematic smartphone use: Results of a randomised impact evaluation. Computers and Education, 194. https://doi.org/10.1016/j.compedu.2022.104705

Guo, Y., Yang, F., Xie, S., & Yao, Z. (2023). Activity-based model based on long short-term memory network and mobile phone signalling data. Transportmetrica A: Transport Science. https://doi.org/10.1080/23249935.2023.2217283

Hammersley, M. (2022). The history of qualitative research in education. In International Encyclopedia of Education: Fourth Edition. https://doi.org/10.1016/B978-0-12-818630-5.11002-4

Herbert, V. M., Perry, R. J., LeBlanc, C. A., Haase, K. N., Corey, R. R., Giudice, N. A., & Howell, C. (2021). Developing a Smartphone App With Augmented Reality to Support Virtual Learning of Nursing Students on Heart Failure. Clinical Simulation in Nursing, 54. https://doi.org/10.1016/j.ecns.2021.02.003

Hilliker, S. M., & Loranc, B. (2022). Development of 21st century skills through virtual exchange. Teaching and Teacher Education, 112. https://doi.org/10.1016/j.tate.2022.103646

Hossain, S. F. A. (2023). Smartphone-based teacher-student interaction and teachers’ helping behavior on academic performance. Computers in Human Behavior Reports, 10. https://doi.org/10.1016/j.chbr.2023.100292

Hs, A. H., & Hidayat, B. (2021). Smartphone Addiction dan Daya Juang Belajar: Abnormalitas Kontemporer dan Solusi Adiksi Internet Berdasarkan Psikologi Islam. Al-Hikmah: Jurnal Agama Dan Ilmu Pengetahuan, 18(1). https://doi.org/10.25299/al-hikmah:jaip.2021.vol18(1).6652

Laal, M., Laal, M., & Kermanshahi, Z. K. (2012). 21st Century Learning; Learning in Collaboration. Procedia - Social and Behavioral Sciences, 47. https://doi.org/10.1016/j.sbspro.2012.06.885

Manimaran, S., Sastry, V. N., & Gopalan, N. P. (2022). SBTDDL: A novel framework for sensor-based threats detection on Android smartphones using deep learning. Computers and Security, 118. https://doi.org/10.1016/j.cose.2022.102729

Mao, D. H., Sun, H., Li, X. B., Yu, X. D., Wu, J. W., & Zhang, Q. C. (2023). Real-time fruit detection using deep neural networks on CPU (RTFD): An edge AI application. Computers and Electronics in Agriculture, 204. https://doi.org/10.1016/j.compag.2022.107517

McGarry, B. J., Theobald, K., Lewis, P. A., & Coyer, F. (2015). Flexible learning design in curriculum delivery promotes student engagement and develops metacognitive learners: An integrated review. In Nurse Education Today (Vol. 35, Issue 9). https://doi.org/10.1016/j.nedt.2015.06.009

Muafa, A., & Puspita, A. D. (2019). Pemanfaatan Software Opensource Untuk Visualisasi Digital Angka Meter Listrik Analog Berbantuan Gadget Pada System Mbss Di Era Revolusi Industri 4.0. Teknika: Engineering and Sains Journal, 3(2). https://doi.org/10.51804/tesj.v3i2.453.57-62

Murni, D., Jamna, J., Handican, R., & Solfema, S. (2023). Pemanfaatan Smartphone dalam Pembelajaran Matematika : Bagaimana Persepsi Mahasiswa? Jurnal Cendekia : Jurnal Pendidikan Matematika, 7(1). https://doi.org/10.31004/cendekia.v7i1.2153

Nayak, A., Chakraborty, S., & Swain, D. K. (2023). Application of smartphone-image processing and transfer learning for rice disease and nutrient deficiency detection. Smart Agricultural Technology, 4. https://doi.org/10.1016/j.atech.2023.100195

Ng, K. W., Huang, Y. F., Koo, C. H., Chong, K. L., El-Shafie, A., & Najah Ahmed, A. (2023). A review of hybrid deep learning applications for streamflow forecasting. In Journal of Hydrology (Vol. 625). https://doi.org/10.1016/j.jhydrol.2023.130141

Nurseto, T., Alwi, A. C., & Baroroh, K. (2020). Efektifitas mobile app pada metode mindmap untuk meningkatkan hasil belajar dan mengurangi penyalahgunaan smartphone. Jurnal Ekonomi Dan Pendidikan, 16(2). https://doi.org/10.21831/jep.v16i2.31703

O’Connor, S., & Andrews, T. (2018). Smartphones and mobile applications (apps) in clinical nursing education: A student perspective. Nurse Education Today, 69. https://doi.org/10.1016/j.nedt.2018.07.013

Osman, K., & Marimuthu, N. (2010). Setting new learning targets for the 21st century science education in Malaysia. Procedia - Social and Behavioral Sciences, 2(2). https://doi.org/10.1016/j.sbspro.2010.03.581

Parker, S., Bekkali, S., Chakrapani, A., Heron, B., Lavery, C., Muschol, N., Roberts, C., Wijburg, F., Arnould, B., Lanar, S., Marrel, A., & LeMeur, A. (2017). From testimonials to qualitative research embedded in an MPS IIIA observational study. Molecular Genetics and Metabolism, 120(1–2). https://doi.org/10.1016/j.ymgme.2016.11.267

Putra, R. M. (2024). Using TikTok as a Media to Enhancing Speaking Skills in English Foreign Language Classroom. Attractive: Innovative Education Journal, 6(3), 232-241. https://doi.org/10.51278/aj.v6i3.1487

Putri, A. H., Fakhriyah, F., & Amaliyah, F. (2024). Development e-Module (E-Lapen) based Augmented Reality to Increase Students' Interest in Learning. Bulletin of Science Education, 4(1), 170-177. https://doi.org/10.51278/bse.v4i1.1070

Rizqi, M., Faujianor, A., & Yuliani, H. (2024). Validitas Pengembangan Media Pembelajaran Bagan dan Audio pada Materi Wudhu. Attractive : Innovative Education Journal, 6(3), 414–422. https://doi.org/10.51278/AJ.V6I3.1702

Rosaliza, M. (2015). Wawancara, sebuah interaksi komunikasi dalam penelitian kualitatif. Jurnal Ilmu Budaya, 11(2). https://doi.org/10.31849/jib.v11i2.1099

Santos-Meneses, L. F., & Drugova, E. A. (2023). Trends in critical thinking instruction in 21st-century research and practice: Upgrading instruction in digital environments. Thinking Skills and Creativity, 49. https://doi.org/10.1016/j.tsc.2023.101383

Safitri, L., Suhono, S., Pratiwi, W., Hidayah, Y., & Sari, Y. A. (2024). Development of Interactive Powerpoint-Based English Learning Media for Grade XI Students MAN 1 East Lampung. Bulletin of Science Education, 4(2), 24-39 https://doi.org/10.51278/bse.v4i2.1077

Sapci, O., Elhai, J. D., Amialchuk, A., & Montag, C. (2021). The relationship between smartphone use and students` academic performance. Learning and Individual Differences, 89. https://doi.org/10.1016/j.lindif.2021.102035

Sari, A. C., Fadillah, A. M., Jonathan, J., & Prabowo, M. R. D. (2019). Interactive gamification learning media application for blind children using android smartphone in Indonesia. Procedia Computer Science, 157. https://doi.org/10.1016/j.procs.2019.09.018

Singarimbun, I. (2018). Pedoman Wawancara Penelitian: Proses dan Tahapannya | sosiologis.com. In referensi ilmu sosial di era digital.

Strakos, J. K., Douglas, M. A., McCormick, B., & Wright, M. (2023). A learning management system-based approach to assess learning outcomes in operations management courses. International Journal of Management Education, 21(2). https://doi.org/10.1016/j.ijme.2023.100802

Sumuer, E., & Kaşıkcı, D. N. (2022). The role of smartphones in college students’ mind-wandering during learning. Computers and Education, 190. https://doi.org/10.1016/j.compedu.2022.104616

Susanto, D., Risnita, & Jailani, M. S. (2023). Teknik Pemeriksaan Keabsahan Data Dalam Penelitian Ilmiah. Jurnal QOSIM : Jurnal Pendidikan, Sosial & Humaniora, 1(1). https://doi.org/10.61104/jq.v1i1.60

Swimbawa, M. K., & Lemy, D. M. (2023). Pengaruh Social Media Marketing terhadap Brand Awareness, Brand Image dan Brand Loyalty Pesona Indonesia. Bulletin of Community Engagement, 3(2), 239–249. https://doi.org/10.51278/BCE.V3I2.968

Toring, H., Legaspi, G., Omolon, J., Amadeo, R., Amadeo, E., Opolentisima, Q., Barina, V., Cacho, T., Illustrimo, F., & Cortes, S. (2023). Evaluation of students’ satisfaction toward an adopted learning management system at Indiana Aerospace University: A structural equation modelling approach. Asia Pacific Management Review, 28(3). https://doi.org/10.1016/j.apmrv.2022.12.002

Varas, D., Santana, M., Nussbaum, M., Claro, S., & Imbarack, P. (2023). Teachers’ strategies and challenges in teaching 21st century skills: Little common understanding. Thinking Skills and Creativity, 48. https://doi.org/10.1016/j.tsc.2023.101289

Webster, T. E., & Paquette, J. (2023). “My other hand”: The central role of smartphones and SNSs in Korean students’ lives and studies. Computers in Human Behavior, 138. https://doi.org/10.1016/j.chb.2022.107447

Wijaya, A. B., & Santiko, I. (2019). P#L. Progress in Retinal and Eye Research, 561(3).

Wulan, A. R., Isnaeni, A., & Solihat, R. (2019). Penggunaan Asesmen Elektronik Berbasis Edmodo Sebagai Assessment for Learning Keterampilan Abad 21. Indonesian Journal of Educational Assesment, 1(2). https://doi.org/10.26499/ijea.v1i2.7

Yadav, P., Yadav, L., Laddha, H., Agarwal, M., & Gupta, R. (2022). Upsurgence of smartphone as an economical, portable, and consumer-friendly analytical device/interface platform for digital sensing of hazardous environmental ions. In Trends in Environmental Analytical Chemistry (Vol. 36). https://doi.org/10.1016/j.teac.2022.e00177

Yang, X., Jiang, P., & Zhu, L. (2023). Parental Problematic Smartphone Use and Children’s Executive Function: The Mediating Role of Technoference and the Moderating Role of Children’s Age. Early Childhood Research Quarterly, 63. https://doi.org/10.1016/j.ecresq.2022.12.017

Yang, Y., Xu, F., Chen, J., Tao, C., Li, Y., Chen, Q., Tang, S., Lee, H. K., & Shen, W. (2023). Artificial intelligence-assisted smartphone-based sensing for bioanalytical applications: A review. In Biosensors and Bioelectronics (Vol. 229). https://doi.org/10.1016/j.bios.2023.115233

Zhang, X., & Zhang, Y. (2022). Achieving resource-centric access control for web-app interactions on android. High-Confidence Computing, 2(3). https://doi.org/10.1016/j.hcc.2022.100073

Downloads

Published

2024-12-22

How to Cite

Ifham Choli, Ahmad Mujib, Eddy Saputra, Fery Rahmawan, & Marliza Oktapiani. (2024). 21st Century Learning and Smartphone Preference as a Learning Media . Jurnal Iqra’ : Kajian Ilmu Pendidikan, 9(2), 203–219. https://doi.org/10.25217/ji.v9i2.4325