The Improvement of Students' Creative and Collaborative Thinking Skills by Applying STEAM-Integrated Project-Based Learning

Authors

DOI:

https://doi.org/10.25217/ji.v9i1.4438

Keywords:

Creative and Collaborative Thinking, Learning Outcomes, Project-Based Learning

Abstract

This research introduced a new method by integrating STEAM-based project learning to effectively enhance students' creative and collaborative thinking skills, which has not been widely explored in the educational context. The subjects were 14 students consisting of 8 male students and 6 female fifth grade students who were selected using purposive sampling techniques. The type of research used Classroom Action Research. Data collection was carried out by interviews, observations and tests. The data analysis techniques used qualitative and quantitative. The study results showed that The average creative thinking skill of students was increase; the average collaborative thinking skill of students was increase; and learning outcomes also increased. The the result showed that STEAM integrated project-based learning can improve creative and collaborative thinking skills as well as students' social science learning outcomes. The research also contributed by showing that the implementation of STEAM-integrated project-based learning effectively enhances students' creative and collaborative thinking skills, providing a robust framework for educators to foster innovation, teamwork, and problem-solving abilities in the classroom, ultimately preparing students for complex real-world challenges.

References

Ahmad, M. (2021). Management of Project-Based Learning Model at Sekolah Alam Junior High School. AL-ISHLAH: Jurnal Pendidikan, 13(2), 1152–1159. https://doi.org/10.35445/alishlah.v13i2.486

Alifah, S. (2021). Peningkatan Kualitas Pendidikan Di Indonesia Untuk Mengejar Ketertinggalan Dari Negara Lain [Improving the Quality of Education in Indonesia to Catch Up with Other Countries]. CERMIN: Jurnal Penelitian, 5(1), 113–127. https://doi.org/10.36841/cermin_unars.v5i1.968

Ari, S., & Ciftci, S. (2022). An Action Research on the Use of Collaborative Teaching Techniques. Journal of Qualitative Research in Education, 22(29), 78–110. https://doi.org/10.14689/enad.29.4

Atmojo, I. R. W., Saputri, D. Y., & Fajri, A. K. (2022). Analysis of STEAM-Based TPACK Integrated Activities in Elementary School Thematic Books. Mimbar Sekolah Dasar, 9(2), 317–335. https://doi.org/10.53400/mimbar-sd.v9i2.49131

Campbell, S., Greenwood, M., Prior, S., Shearer, T., Walkem, K., Young, S., Bywaters, D., & Walker, K. (2020). Purposive sampling: complex or simple? Research case examples. Journal of Research in Nursing, 25(8), 121–125. https://doi.org/10.1177/1744987120927206

Chamdani, M., Yusuf, F. A., Salimi, M., & Fajari, L. E. W. (2022). Meta-Analysis Study: the Relationship Between Reflective Thinking and Learning Achievement. Journal on Efficiency and Responsibility in Education and Science, 15(3), 181–188. https://doi.org/10.7160/eriesj.2022.150305

Diana, H. A., & Saputri, D. V. (2021). Model Project-Based Learning Terintegrasi STEAM Terhadap Kecerdasan Emosional dan Kemampuan Berpikir Kritis Siswa Berbasis Soal Numerasi [STEAM Integrated Project-Based Learning Model on Students' Emotional Intelligence and Critical Thinking Ability Based on Numeracy Questions]. Jurnal Numeracy, 8(2), 113–140. https://doi.org/10.46244/numeracy.v8i2.1609

Elvira. (2021). Faktor Penyebab Rendahnya Kualitas Pendidikan dan Cara Mengatasinya (Studi pada : Sekolah Dasar di Desa Tonggolobibi) [Factors Causing the Low Quality of Education and How to Overcome It (Study on: Elementary School in Tonggolobibi Village)]. IQRA: Jurnal Ilmu Kependidikan Dan Keislaman, 16(2), 93–98. https://doi.org/10.56338/iqra.v16i2.1602

Fajari, L. E. W., Sopandi, W., & Budimansyah, D. (2023). Analisis Bibliometrik Tren Penelitian terkait Kreativitas dan Inovasi (6Cs Skills from Golinkoff & Hirsh-Pasek). SHEs: Conference Series, 1–10. https://doi.org/10.20961/shes.v6i3.81101

Fatmawati, A. (2018). Students’ Perception of 21st Century Skills Development Through The Implementation of Project-Based Learning. In Pedagogy : Journal of English Language Teaching, 6(1), 37-49. https://doi.org/10.32332/pedagogy.v6i1.1111

Fauzi, F., & Roza Linda, M. (2021). The Effectiveness of Collaborative Learning Throughtechniques. Journal of Educational Sciences, 5(1), 198–208. https://doi.org/10.31258/jes.5.1.p.198-208

Firmansyah. (2019). Penerapan Model Pembelajaran PjBL-STEAM Menggunakan Media Video Camtasia Untuk Meningkatkan Literasi Pada Pembelajaran Bahasa Indonesia Kelas V SDN 120 Berru, Soppeng [Application of the PjBL-STEAM Learning Model Using Camtasia Video Media to Increase Literacy in Class V Indonesian Language Learning at SDN 120 Berru, Soppeng]. Jurnal Dikdaktika Pendidikan Dasar, 3(2), 499–518.

Fitriyah, A., & Ramadani, S. D. (2021). Pengaruh Pembelajaran STEAM Berbasis PjBL (Project-Based Learning) Terhadap Keterampilan Berpikir Kreatif dan Berpikir Kritis [The Influence of PjBL (Project-Based Learning) STEAM Learning on Creative Thinking and Critical Thinking Skills]. Scholaria, X(1), 209–215.

Harahap, S. (2020). Identifikasi Kreativitas Siswa Terhadap Mata Pelajaran IPA [Identifying Student Creativity in Science Subjects]. Integrated Science Education Journal, 1(1), 16–22. https://doi.org/10.37251/isej.v1i1.21

Iyakrus, & Ramadhan, A. (2021). Development of STEAM-Based Physical Education Learning Model to Improve Physical Fitness of Elementary School Students. In 2021 Universitas Riau International Conference on Education Technology (URICET). IEEE. https://doi.org/10.1109/uricet53378.2021.9865885

Juniarti, N. D., & Renda, N. T. (2019). Penerapan Model Problem Solving Untuk Meningkatkan Hasil Belajar Matematika [Application of the Problem-Solving Model to Improve Mathematics Learning Outcomes]. Jurnal Ilmiah Pendidikan Profesi Guru, 2(3), 248–257. https://doi.org/10.23887/jippg.v2i3.14289

Kim, K. Y., & Lee, S. W. (2019). The Effect of STEAM-based Life Science Curriculum for Practical Arts in Elementary Education. The Korean Association of Practical Arts Education, 32(2), 1–24). https://doi.org/10.24062/kpae.2019.32.2.1

Kusuma, K., & Artama, J. (2023). Promoting the 21 st Century Skills Using Project-Based Learning. Language Circle: Journal of Language and Literature, 17(2), 325–332.

Lee, J.-M., & Shin, Y.-J. (2014). An Analysis of Elementary School Teachers’ Difficulties in the STEAM Class. Elementary Science Education, 33(3), 588–596. https://doi.org/10.15267/keses.2014.33.3.588

Miles, M. B., Huberman, A. M., & Saldana, J. (2014). Qualitative Data Analysis, A Methods Sourcebook, Edition 3. Sage Publication.

Muntamah, M., Roshayanti, F., & Hayat, M. S. (2023). Potensi Penerapan Pendekatan STEAM (Science, Technology, Engineering, Art, Mathematics) pada Pembelajaran Projek IPAS (Ilmu Pengetahuan Alam dan Sosial) di SMK [Potential Application of the STEAM (Science, Technology, Engineering, Art, Mathematics) Approach in Learning Science (Natural and Social Sciences) Projects at Vocational Schools]. Jurnal Inovasi Pembelajaran di Sekolah, 4(1), 77-83. https://doi.org/10.51874/jips.v4i1.79

Partono, P., Wardhani, H. N., Setyowati, N. I., Tsalitsa, A., & Nurrahayu, S. (2021). Strategi Meningkatkan Kompetensi 4C (Critical Thinking, Creativity, Communication, & Collaborative) [Strategies to Improve 4C Competencies (Critical Thinking, Creativity, Communication & Collaborative)]. Jurnal Penelitian Ilmu Pendidikan, 14(1), 41–52.

Permana, N., Lestari, I., Depi Susanty Harahap, F., & Defianti, A. (2023). Project Based Learning (PjBL) Model with STEM Approach: Its Impact on Students Creative Thinking Skills on Energy in Living System Topic. Journal of Natural Science and Integration, 6(2), 186–195. https://doi.org/10.24014/jnsi.v6i2.25791

Permatasari, D., Destrinelli, & Pamela, I. S. (2023). Peningkatan Keterampilan Berpikir Kreatif Melalui Model Project Based Learning Pada Peserta Didik Kelas IV Sekolah Dasar [Improving Creative Thinking Skills Through the Project Based Learning Model in Class IV Elementary School Students]. Journal on Education, 5(4), 16151–16164.

Putu, N., Krisna Dewi, L., Astawan, G., & Suarjana, I. M. (2021). Perangkat Pembelajaran Pendekatan STEAM-PJBL pada Tema 2 Selalu Berhemat Energi [Learning Tools for the STEAM-PJBL Approach in Theme 2 Always Save Energy]. Jurnal Pedagogi Dan Pembelajaran, 4(2), 222–232. https://doi.org/10.23887/jp2.v4i2.36725

Rati, N. W., Kusmaryatni, N., & Rediani, N. (2017). Model Pembelajaran Berbasis Proyek, Kreativitas Dan Hasil Belajar Mahasiswa [Project Based Learning Model, Creativity and Student Learning Outcomes]. Jurnal Pendidikan Indonesia, 6(1), 60–71. https://doi.org/10.23887/jpi-undiksha.v6i1.9059

Rini, R. Y., Mutaqin, M. F. T., & Fajari, L. E. W. (2022). Implementasi STEAM dalam Mengkonstruksi Kesetaraan Gender pada Anak Usia Dini [Implementation of STEAM in Constructing Gender Equality in Early Childhood]. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 6(6), 156-179. https://doi.org/10.31004/obsesi.v6i6.3436

Riyad, R., Fajari, L. E. W., & Nikmaturrohmah, P. (2021). Profiles of students’ learning independence and creativity viewed from learning motivation. Cypriot Journal of Educational Sciences, 16(5), 2819–2832. https://doi.org/10.18844/cjes.v16i5.6373

Sa’diyah, H., Fajari, L. E. W., Aini, S., & Fajrudin, L. (2023). Efektivitas Penerapan Model Pembelajaran Berbasis Proyek Terhadap Peningkatan Keterampilan Sosial Siswa di Sekolah Dasar [Effectiveness of Implementing a Project-Based Learning Model in Improving Students' Social Skills in Elementary Schools]. Kalam Cendekia: Jurnal Ilmiah Kependidikan, 11(1). https://doi.org/10.20961/jkc.v11i1.71789

Saptono, L., Soetjipto, B. E., Wahjoedi, & Wahyono, H. (2020). Role-playing model: Is it effective to improve students’ accounting learning motivation and learning achievements? Cakrawala Pendidikan, 39(1), 133–143. https://doi.org/10.21831/cp.v39i1.24781

Semathong, S. (2023). Participatory Action Research to Develop the Teachers on Classroom Action Research. Shanlax International Journal of Education, 11(3), 29–36. https://doi.org/10.34293/education.v11i3.6118

Setiawan, L., Wardani, N. S., & Permana, T. I. (2021). Peningkatan kreativitas siswa pada pembelajaran tematik menggunakan pendekatan project-based learning [Increasing student creativity in thematic learning using a project-based learning approach]. Jurnal Pembangunan Pendidikan: Fondasi Dan Aplikasi, 8(1), 163–171. https://doi.org/10.21831/jppfa.v8i2.40574

Setyawan, R. I., Purwanto, A., & Sari, N. K. (2019). Model Pembelajaran Berbasis Proyek (Project Based Learning) Untuk Meningkatkan Hasil Belajar [Project Based Learning Model (Project Based Learning) to Improve Learning Outcomes]. Jurnal Dikdas Bantara, 2(2), 81–93. https://doi.org/10.32585/jdb.v2i2.372

Shatunova, O., Anisimova, T., Sabirova, F., & Kalimullina, O. (2019). STEAM as an innovative educational technology. Journal of Social Studies Education Research, 10(2), 131–144.

Sigit, D. V., Ristanto, R. H., & Mufida, S. N. (2022). Integration of Project-Based E-Learning with STEAM: An Innovative Solution to Learn Ecological Concept. International Journal of Instruction, 15(3), 23–40. https://doi.org/10.29333/iji.2022.1532a

Sinaga, M., & Silaban, S. (2020). Implementasi Pembelajaran Kontekstual untuk Aktivitas dan Hasil Belajar Kimia Siswa [Implementation of Contextual Learning for Student Chemistry Learning Activities and Outcomes].  Gagasan Pendidikan Indonesia, 1(1), 33-44. https://doi.org/10.30870/gpi.v1i1.8051

Suen, L. J. W., Huang, H. M., & Lee, H. H. (2014). A comparison of convenience sampling and purposive sampling. Journal of Nursing, 61(3), 546–558. https://doi.org/10.6224/JN.61.3.105

Sukamti, T. (2017). Upaya Peningkatan Kreativitas Belajar Siswa Menggunakan Metode Tanya Jawab Pada Mata Pelajaran Tematik [Efforts to Increase Student Learning Creativity Using the Question and Answer Method in Thematic Subjects]. Iqra’ (Jurnal Kajian Ilmu Pendidikan), 2(1), 51–68.

Sumarni, W., & Kadarwati, S. (2020). Ethno-STEM project-based learning: Its impact to critical and creative thinking skills. Jurnal Pendidikan IPA Indonesia, 9(1), 11–21. https://doi.org/10.15294/jpii.v9i1.21754

Thangeda, A., Baratiseng, B., & Mompati, T. (2016). Education for sustainability: Quality education is a necessity in modern day. How far do the educational institutions facilitate quality education? Journal of Education and Practice, 7(2), 59–66. https://eric.ed.gov/?id=EJ1089752

Triprani, E. K., Sulistyani, N., Fitri, D., Aini, N., & Malang, U. M. (2023). Implementasi Pembelajaran STEAM Berbasis PjBL Terhadap Kemampuan Problem Solving pada Materi Energi Alternatif di SD [The Implementation of STEAM-based Learning with Project-based Learning Model for Problem Solving Skills of Elementary School Students in the Alternative Energy Materials]. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 13(2), 176–187. https://doi.org/10.24246/j.js.2023.v13.i2.p176-187

Tulung, J. M., Waney, M., Mailool, J., Rogahang, H. J., Weol, W., & Wuwung, O. (2022). Teachers’ difficulties in implementing classroom action research: Experiences of elementary school teachers. Cypriot Journal of Educational Sciences, 17(6), 1957–1971. https://doi.org/10.18844/cjes.v17i6.7486

Utari, D., & Afendi, A. R. (2022). Implementation of Pancasila Student Profile in Elementary School Education with Project-Based Learning Approach. EduLine: Journal of Education and Learning Innovation, 2(4), 456–464. https://doi.org/10.35877/454ri.eduline1280

Wahyuningsih, S., Nurjanah, N. E., Rasmani, U. E. E., Hafidah, R., Pudyaningtyas, A. R., & Syamsuddin, M. M. (2020). STEAM Learning in Early Childhood Education: A Literature Review. International Journal of Pedagogy and Teacher Education, 4(1), 33-51. https://doi.org/10.20961/ijpte.v4i1.39855

Wardhani, A. E., Sunandar, A., Asim, A., Efendi, M., Samawi, A., & Ediyanto, E. (2022). Penerapan Collaborative Learning Alam Sekolah Inklusi di SMP Diponegoro Batu [Implementation of Collaborative Learning in Inclusive School Nature at Diponegoro Batu Middle School]. Refleksi Edukatika : Jurnal Ilmiah Kependidikan, 12(2), 134-138. https://doi.org/10.24176/re.v12i2.5907

 

Downloads

Published

2024-06-30

How to Cite

Achmad Basari Eko Wahyudi, Moh Salimi, Ratna Hidayah, Hasan Zainnuri, & Laksmi Evasufi Widi Fajari. (2024). The Improvement of Students’ Creative and Collaborative Thinking Skills by Applying STEAM-Integrated Project-Based Learning. Jurnal Iqra’ : Kajian Ilmu Pendidikan, 9(1), 16–29. https://doi.org/10.25217/ji.v9i1.4438

Most read articles by the same author(s)