Analysis of the Need for Mathematics Teaching Materials "Digital Comic Based on Islamic Values" for Class X SMA Students in Era 5.0
In modern Industrial Technology 5.0, educators are challenged to develop the ability to create learning media for use with technology support. Comics are very popular among teenagers, including high school students. One type of comic is digital comics, which was once a global trend that served as an effective learning medium. This type of research is research and development (R & D) using 3D research methods (definition, design, development). In this study, researchers were limited to the definition stage. The equipment used in this study was a questionnaire to analyze the needs of Class X teachers and students and nine math teachers in MAN2 Malang. Based on the results of the survey conducted, it can be concluded that students need digital comic learning media based on Islamic values of inverse functional materials. This is based on data that 81.7% of respondents strongly agreed and 83.5% of teachers strongly agreed that it was necessary to develop digital comic learning media based on Islamic values in order to motivate them to learn
Y. Yulianto, “The Needs of Training to Improve Teacher Competence in Preparing Society 5.0,” Technium Social Sciences Journal, vol. 20, pp. 275–286, Jun. 2021.
L. Agung S. and A. Ratna Kumala, “Independent Curriculum Integration In Responding To The Challenges of The Era of Society 5.0,” IJESSR, vol. 05, no. 05, pp. 143–151, 2022, doi: 10.37500/IJESSR.2022.5509.
M. C. Tavares, G. Azevedo, and R. P. Marques, “The Challenges and Opportunities of Era 5.0 for a More Humanistic and Sustainable Society—A Literature Review,” Societies, vol. 12, no. 6, p. 149, Oct. 2022, doi: 10.3390/soc12060149.
M. sá, A. Santos, S. Serpa, and C. Ferreira, “Digital Literacy in Digital Society 5.0: Some Challenges,” Academic Journal of Interdisciplinary Studies, vol. 10, p. 1, Mar. 2021, doi: 10.36941/ajis-2021-0033.
C. Aktürk, T. Talan, and C. Çubukçu Çerasi, Education 4.0 and University 4.0 from Society 5.0 Perspective. 2022. doi: 10.1109/ACIT54803.2022.9913099.
S. O. Frimpong, “The Role of Teaching and Learning Materials and Interaction as a Tool to Quality Early Childhood Education in Agona East District of the Central Region of Ghana,” Afr Educ Res J, vol. 9, no. 1, pp. 168–178, Jan. 2021, doi: 10.30918/AERJ.91.20.112.
E. Ningrum, “Strengthening Professional Competency on the Ability to Develop Learning Materials through Teacher Professional Education,” IOP Conf. Ser.: Earth Environ. Sci., vol. 145, p. 012036, Apr. 2018, doi: 10.1088/1755-1315/145/1/012036.
R. Rahmani, A. Mustadi, M. Maulidar, and A. Senen, “The Development of Teaching Materials Based on Context and Creativity to Increase Students Scientific Literacy,” Jurnal Ilmiah Peuradeun, vol. 9, no. 2, Art. no. 2, May 2021, doi: 10.26811/peuradeun.v9i2.506.
D. R. Meisani, “The Use of E-Resources for Young Learners English Teaching Materials,” LLT Journal: A Journal on Language and Language Teaching, vol. 24, no. 2, Art. no. 2, Nov. 2021, doi: 10.24071/llt.v24i2.3080.
M. W. Kurniawati, S. Anitah, and S. Suharno, “Developing Learning Science Teaching Materials Based on Scientific to Improve Students Learning Outcomes in Elementary School,” European Journal of Education Studies, vol. 3, no. 4, Art. no. 0, Mar. 2017, doi: 10.46827/ejes.v0i0.583.
V. Deak and R. Santoso, “Learning Strategies and Applications in Learning Achievements,” International Journal of Social and Management Studies, vol. 2, no. 4, Art. no. 4, Aug. 2021, doi: 10.5555/ijosmas.v2i4.64.
L. Ellitan, “Competing in the Era of Industrial Revolution 4.0 and Society 5.0,” Jurnal Maksipreneur: Manajemen, Koperasi, dan Entrepreneurship, vol. 10, no. 1, pp. 1–12, Dec. 2020, doi: 10.30588/jmp.v10i1.657.
M. Keshav, L. Julien, and J. Miezel, “The Role Of Technology In Era 5.0 In The Development Of Arabic Language In The World Of Education,” J. Int. Lingua Tech, vol. 1, no. 2, pp. 79–98, Aug. 2022, doi: 10.55849/jiltech.v1i2.85.
R. Darmayanti, R. Sugianto, B. Baiduri, C. Choirudin, and W. Wawan, “Digital comic learning media based on character values on students’ critical thinking in solving mathematical problems in terms of learning styles,” Al-Jabar : Jurnal Pendidikan Matematika, vol. 13, no. 1, Art. no. 1, Jun. 2022, doi: 10.24042/ajpm.v13i1.11680.
F. Puput, “The Implementation of Mathematics Comic through Contextual Teaching and Learning to Improve Critical Thinking Ability and Character,” European Journal of Educational Research, vol. 10, pp. 497–508, Jan. 2021, doi: 10.12973/eu-jer.10.1.497.
E. Nurdin, I. Saputri, and A. Kurniati, “Development of Comic Mathematics Learning Media Based on Contextual Approaches,” JIPM (Jurnal Ilmiah Pendidikan Matematika), vol. 8, p. 85, Mar. 2020, doi: 10.25273/jipm.v8i2.5145.
H. Khotimah and N. Hidayat, “Interactive Digital Comic Teaching Materials to Increase Student Engagement and Learning Outcomes,” International Journal of Elementary Education, vol. 6, no. 2, Art. no. 2, Jun. 2022, doi: 10.23887/ijee.v6i2.46038.
S. A. S. Solihah, S. Suherman, and F. Fadlullah, “Pengembangan Media Komik Digital Bermuatan Pendidikan Karakter Materi Membangun Persatuan dan Kesatuan pada Mata Pelajaran PPKn di Sekolah Dasar,” EDUKATIF : JURNAL ILMU PENDIDIKAN, vol. 4, no. 4, Art. no. 4, Jun. 2022, doi: 10.31004/edukatif.v4i4.3156.
J. Aggleton, “Defining digital comics: a British Library perspective,” Journal of Graphic Novels and Comics, vol. 10, no. 4, pp. 393–409, Jul. 2019, doi: 10.1080/21504857.2018.1503189.
C. Bolton-Gary, “Connecting Through Comics: Expanding Opportunities for Teaching and Learning,” Education Review, 2012.
A. Widyawati and A. K. Prodjosantoso, “Pengembangan Media Komik IPA Untuk Meningkatkan Motivasi Belajar dan Karakter Peserta Didik SMP,” Jurnal Inovasi Pendidikan IPA, vol. 1, no. 1, Art. no. 1, Apr. 2015, doi: 10.21831/jipi.v1i1.4529.
M. Listianingsih, I. A. D. Astuti, D. Dasmo, and Y. B. Bhakti, “Android-Based Comics: An Alternative Media to Improve Scientific Literacy,” Jurnal Penelitian dan Pembelajaran IPA, vol. 7, no. 1, Art. no. 1, May 2021, doi: 10.30870/jppi.v7i1.8636.
R. Anesia, B. S. Anggoro, and I. Gunawan, “Pengembangan Media Komik berbasis Android pada Pokok Bahasan Gerak Lurus,” Indonesian Journal of Science and Mathematics Education, vol. 1, no. 2, Art. no. 2, Jul. 2018, doi: 10.24042/ijsme.v1i2.2774.
How to Cite
Copyright (c) 2022 Niswatun Hasanah, Mohammad Syaifuddin, Rani Darmayanti, Akhsanul In’am
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.